penerapan Model Pembelajaran Creativity Learning Berbasis Permainan Tradisional Dende-dende dalam Meningkatkan Keterampilan Berhitung Matematika Kelas IV SDN 8/18 Bontowa
Abstrak
Putri Damayanti, 2025. The Implementation of the Creativity Learning Model Based on the Traditional Game Dende-Dende to Improve Arithmetic Skills of Fourth-Grade Students at SDN 8/18 Bontowa. Supervised by Vivi Rosida, S.Pd., M.Pd., and Rustinah, S.Pd., M.Pd. Primary School Teacher Education Study Program, STKIP Andi Matappa. This study aims to improve the mathematical arithmetic skills of fourth-grade students at SDN 8/18 Bontowa through the implementation of the Creativity Learning model based on the traditional game Dende-Dende. This research employed Classroom Action Research (CAR), conducted in two cycles, each consisting of planning, action implementation, observation, and reflection. The subjects were 19 fourth-grade students of SDN 8/18 Bontowa in the 2025/2026 academic year. Data were collected through teacher and student activity observations as well as pretest and posttest assessments. The findings show that students’ arithmetic skills improved after the implementation of the Creativity Learning model based on the traditional game Dende-Dende. The average pretest score of 45.52% increased to 87.10% in the posttest, with an N-Gain value of 0.763, categorized as medium–high. The percentage of students achieving mastery learning increased from 31.6% in Cycle I to 89.4% in Cycle II. Teacher activity reached an average of 98.4%, while student activity reached 96.8%, both categorized as very good. Thus, the implementation of the Creativity Learning model based on the traditional game Dende-Dende is proven effective in improving students’ arithmetic skills.